Content-first, of course. But how do you manage it in actual projects? Stephen Hay knows how: http://ift.tt/1DE5YGI — Worth reading.
Video game designers start with the story. What would our work look like if we did too? Steph Hay advocates for a content-first approach to design and walks through how to start prototyping your content.
more @ http://ift.tt/1H8usKS